Skip to content
Minecraft Sift GuideThe Sift · Wiki & Guides
Dungeons II··Normal

Dungeons II Enchantment Tiers: What to Pick First

Enchantment points are scarce early in Dungeons II. This guide ranks the strongest first picks for melee, ranged and support builds so you never waste a point in the opening chapters.

#dungeons 2#enchantments#builds1 min read

Priority ranking

  1. Sustain — anything that converts damage dealt into healing.
  2. Single-target damage — boss encounters punish area builds with long cooldowns.
  3. Damage mitigation — shields, gravity resist or cooldown reduction on artifacts.
  4. Area damage — strong against dense mob rooms, weak against bosses.

Three reliable openers

Melee

Take sustain first, then attack speed. Attack speed multiplies every later damage enchantment, which is why slow two-handed builds struggle until endgame gear arrives.

Ranged

Prioritise ricochet and piercing effects. Wave rooms become trivial once one arrow clears a corridor, and this stays useful even at maximum difficulty.

Support

Cooldown reduction on artifacts plus team buffs. Support builds do not need raw damage if the team never stops healing.

Common mistakes

  • Unlocking cosmetic or gimmick enchantments during the campaign.
  • Ignoring artifact cooldowns, which is usually the real limiting factor rather than gear level.
  • Salvaging duplicate gear before checking whether it upgrades a roll you already use.

Frequently Asked Questions

Which enchantment should I unlock first in Dungeons II?

Prioritise one source of sustain, such as life steal or healing on kill, before any damage enchantment. Mobs scale faster than early weapons, so damage per hit matters less than staying alive through a full encounter.

Should I spread enchantment points across multiple weapons?

No. Concentrate points in one primary weapon during the campaign. Spreading points delays each weapon's power spike and makes the mid-campaign difficulty jump noticeably harder.

Can I respec enchantments later?

Most Dungeons tiers allow reassigning points through the enchantment table once per character, though some endgame modes lock choices during a run. Respec before you enter a high difficulty tier, not during it.

Keep reading

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.